Popular on s4story
- Sun Gate Golf Retirement Community Doesn't have a Shuffleboard. It Solves Murder Mysteries - 123
- Akiti the Hunter Launches Mission to Deliver One Million Books to One Million Children Worldwide - 115
- Dividend Stacker Launches Free Calendar and Alerts for High-Yield ETF Payouts - 104
- Johnnie Mandela Releases THOUGHT in the Age of AI
- New Book Asks Caregivers to Look Past Dementia—and See the Person
- DAZN Review 2026: Streaming Price Worth It?
- New Book Revisits Berny Dohrmann, CEO Space and the People Who Powered The Space
- Wilber Chitambo's From Pain to Purpose: A Healing Journey Offers a Powerful Testament to Healing
- Sales Blueprint Architect Launches, Helping Sales Professionals, Business Owners, and Consultants Close More Business With AI
- Counterparts Exhibition - Art is Destiny!
Similar on s4story
- ClearSight Therapeutics Receives NIH SBIR Phase I Award for Conjunctivitis and EKC Research
- Revenue Optics Names Prat Patibandla Director of Growth Marketing
- Independent Autopsies Are Changing Civil Cases: Kansas City Forensic Explains Why Families Are Seeking Second Opinions
- JEGS Launches Transformed Digital Commerce Platform Powered by PhaseZero
- Subject matter experts: Present your ideas at IISE Annual Conference 2027 in Louisville
- Cummings Graduate Institute Celebrates New Doctor of Behavioral Health Graduates
- Put Your Herd on Your Phone: Kiko Nation Makes Livestock Management Simple
- Future Intelligence Think Tank Surpasses 1,000 Members Exploring Human and Artificial Intelligence
- L2 Aviation Welcomes Jason Marshall as Vice President of Sales and Business Development
- Century Fasteners de Mexico Exhibiting at the 2026 Automotive & Aerospace Nearshoring Summit
New data from 16,761 K-12 Lessons and Activities: Students Create More Than They Consume
S For Story/10701581
Goosechase's Student Participation Report finds students produced more than 2 million original pieces of work in 2025, with the typical group completing 73% of the tasks assigned to them
TORONTO - s4story -- Goosechase today published The Student Participation Report, an analysis of 16,761 interactive learning Experiences run by 6,341 K-12 educators on its platform between January 1 and December 31, 2025.
This is behavioral data, not survey data. The figures are counts of what students made, what they finished, and how much of it they did together.
Key Findings
More on S For Story
"Schools have spent the last few years working to win back students' attention. This report is about what fills it once they do," said Andrew Cross, founder and CEO of Goosechase. "When a lesson asks students to make something, they make it, and they mostly make it together. That's participation you can count, and it's a different thing from attendance."
What the Report Does Not Claim
The report is explicit: The figures are behavioral platform data, which evidences participation, not learning outcomes. It shows what students did in these lessons, not what they retained or how they later performed. Educators in the dataset also chose an interactive format for these lessons, so the findings describe what happens when that format is chosen rather than K-12 instruction generally.
Notes to Editors
The Student Participation Report is free to read at goosechase.com/student-participation-report, with full methodology, charts, and a set of ready-to-use citation sentences for reporters and researchers.
All figures are aggregate counts from Goosechase's production database, covering Experiences that went live at least once in 2025 in K-12 educator workspaces. Completion is the share of assigned Missions a team submitted at least one entry for. Participant figures count joined accounts, and because teams share devices, the true number of students is higher. No individual, school, or district-level data is reported.
More on S For Story
About Goosechase
At Goosechase, Experience is everything. We're an Interactive Experience Platform (IXP) that helps schools and organizations engage, activate, and educate their communities through delightful interactive Experiences. Since hatching in Canada in 2011, we've powered over 1 million educational, team building, training, fundraising, tourist, and recreational Experiences worldwide.
This is behavioral data, not survey data. The figures are counts of what students made, what they finished, and how much of it they did together.
Key Findings
- Students create, not consume. Students produced more than 2 million pieces of work across the year: photos, videos, written responses, and location check-ins. 62% of it was original photo and video content.
- Collaboration is the default, not exception. 76% of students took part as a team rather than solo. Teams frequently share one device, so the collaboration is literal: one camera, one screen, one set of decisions.
- Engagement finishes, not just starts. The typical group completed 73% of the tasks assigned to it. In 3 out of 4 Experiences, groups completed more than half of everything assigned.
- Teachers reach for it at the start of the year, not the end. August and September are the two busiest launch months, together accounting for roughly 25% of the year's launches, with a second peak in May.
- It fits inside a real prep window. Nearly half of these Experiences were built and launched the same day, 22% went live within the hour, and 72% went from blank page to live inside a week.
More on S For Story
- New Christian Devotional Invites Believers to a Place of Spiritual Surrender and Deepened Faith
- New Canadian Book Asks: Does This Record Need to Exist?
- Kaplan Morrell and Attorney Jacqui Condon Selected to Represent Professional Women's Soccer Players in Workers' Compensation Matters
- ClearSight Therapeutics Receives NIH SBIR Phase I Award for Conjunctivitis and EKC Research
- Lunai Bioworks (N A S D A Q: LNAI) Takes Parkinson's Discovery to the Next Level With Exclusive Tanaist Agreement
"Schools have spent the last few years working to win back students' attention. This report is about what fills it once they do," said Andrew Cross, founder and CEO of Goosechase. "When a lesson asks students to make something, they make it, and they mostly make it together. That's participation you can count, and it's a different thing from attendance."
What the Report Does Not Claim
The report is explicit: The figures are behavioral platform data, which evidences participation, not learning outcomes. It shows what students did in these lessons, not what they retained or how they later performed. Educators in the dataset also chose an interactive format for these lessons, so the findings describe what happens when that format is chosen rather than K-12 instruction generally.
Notes to Editors
The Student Participation Report is free to read at goosechase.com/student-participation-report, with full methodology, charts, and a set of ready-to-use citation sentences for reporters and researchers.
All figures are aggregate counts from Goosechase's production database, covering Experiences that went live at least once in 2025 in K-12 educator workspaces. Completion is the share of assigned Missions a team submitted at least one entry for. Participant figures count joined accounts, and because teams share devices, the true number of students is higher. No individual, school, or district-level data is reported.
More on S For Story
- Revenue Optics Names Prat Patibandla Director of Growth Marketing
- Former Chef & Travel Writer Kurt Jacobson Guides Readers Through 32 Historic Mid-Atlantic Inns, Hot
- Travel Writer Debbie Stone Captures the Soul of Morocco in New Memoir from Luxe Beat Media
- Independent Autopsies Are Changing Civil Cases: Kansas City Forensic Explains Why Families Are Seeking Second Opinions
- JEGS Launches Transformed Digital Commerce Platform Powered by PhaseZero
About Goosechase
At Goosechase, Experience is everything. We're an Interactive Experience Platform (IXP) that helps schools and organizations engage, activate, and educate their communities through delightful interactive Experiences. Since hatching in Canada in 2011, we've powered over 1 million educational, team building, training, fundraising, tourist, and recreational Experiences worldwide.
Source: Goosechase
Filed Under: Education
0 Comments
Latest on S For Story
- NYC Big Book Award Celebrates 10th Anniversary with Announcement of 2026 Winners
- Award-Winning Author Terri Kozlowski Releases Soul Solutions® for Overcoming Fear & Limiting Beliefs
- Markham Author Launches Garden-Club Cozy Mystery Series Under the Pen Name Elspeth Marlowe
- 12 Simple Practices Proven to Switch on Your Body's "Happy Genes"
- Homestead Harmony Brings Friendship, Stewardship, And Self Awareness To The Sunny Stella® Series
- Regional Magazines Shine at IRMA Awards
- Matt Zavala of Zavala Law, PC Selected to the 2027 Super Lawyers List
- Sawgrass Ford President Attributes Dealerships Success to Long-Term Employees
- New Children's Book "Frolly Found a Dolly in the Park" Celebrates Empathy and the Joy of Help
- "Ghost Girl" Theresa St. John Guides Readers Through New York's Most Haunted Locations
- Ragin' Cajun Announces New Cheeseburger Seasoning on National Cheeseburger Day
- Warrant Activity, AVERSA™ Progress and a Potentially Transformative Fall Take Center Stage: Nutriband Inc. (N A S D A Q: NTRB)
- Put Your Herd on Your Phone: Kiko Nation Makes Livestock Management Simple
- Future Intelligence Think Tank Surpasses 1,000 Members Exploring Human and Artificial Intelligence
- Humphrey Jr. Returns Brings a Beloved Northern California Whale Story to a New Generation
- Gary Bernstein Expands Media Leadership Role With Senior Strategic Advisor Appointment To Blacksun Private Equity
- A. Q. Adams Completes New Short Story
- Headline: House of Nova Paints Every Face in Gold at New York Fashion Week
- Can Government Operate Better Through Innovation?
- Michael H. Kaplan Advocates for Seriously Injured Colorado Workers Who Need In-Home Care
